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Sims 2 to 4 Conversion Tutorials: Part 4 – The Textures

This tutorial is appropriate for people wishing to convert Sims 2 or Sims 3 meshes for use in Sims 4 as well as for people wishing to prepare their own, new meshes for Sims 4.  All Sims 4 object will require the three texture files described in this step.

What this tutorial will show you:

The 3 basic texture components required in a Sims 4 object and how to create them

What you will need:

Photoshop CC (or another image editing program that supports .DDS format)

A bake created from your UV Mapped object (See Create a Bake in Blender Tutorial)
NVIDIA DDS tools plugin for Photoshop (available HERE)

The Sims 2 Conversion tutorial series is provided for people who wish to convert their own Sims 2 items, EA Sims 2 items, or items they have PERMISSION from the original creator to convert (either through the creator's TOU or direct contact with the creator).  If a creator does not wish to have their meshes converted PLEASE respect their wishes.  And always, always give credit where credit is due - don't claim other people's meshes as your own work :D


This tutorial uses the Gearhead Mirror by HugeLunatic @ MTS.  A check of her TOU shows that she is okay with conversion and cloning of her meshes as long as credit is given.  ALWAYS check before converting.


In Sims 4, there are 3 basic texture files you will need to create:


Diffuse - this is where your color/pattern will go

Bump/Normal – this is where you can add dimension details such as rivets, wrinkles, etc.

RGB Specular - this texture controls the shininess/matte of the object


For all three of these textures, you will need a bake image from Blender to get started. There are other ways to make these textures, but starting with a Blender bake is the easiest.


Follow my Create a Bake in Blender Tutorial to make a bake of your Sims 2 UV Mapped object before going any further.


Once you have created your bake, you can proceed to the texture file tutorials below: