Sims 2 to 4 Conversion Tutorials: Part 4 – The Textures
This tutorial is appropriate for people wishing to convert Sims 2 or Sims 3 meshes for use in Sims 4 as well as for people wishing to prepare their own, new meshes for Sims 4. All Sims 4 object will require the three texture files described in this step.
What this tutorial
will show you:
The 3 basic texture components required in a Sims 4 object and how to create them
The Sims 2 Conversion tutorial series is provided for people who wish to convert their own Sims 2 items, EA Sims 2 items, or items they have PERMISSION from the original creator to convert (either through the creator's TOU or direct contact with the creator). If a creator does not wish to have their meshes converted PLEASE respect their wishes. And always, always give credit where credit is due - don't claim other people's meshes as your own work :D
This tutorial uses the Gearhead Mirror by HugeLunatic @ MTS. A check of her TOU shows that she is okay with conversion and cloning of her meshes as long as credit is given. ALWAYS check before converting.
Diffuse - this is where your color/pattern will go
Bump/Normal – this is where you can add dimension details such as rivets, wrinkles, etc.
RGB Specular - this texture controls the shininess/matte of the object
For all three of these textures, you will need a bake image from Blender to get started. There are other ways to make these textures, but starting with a Blender bake is the easiest.
Follow my Create a Bake in Blender Tutorial to make a bake of your Sims 2 UV Mapped object before going any further.
Once you have created your bake, you can proceed to the texture file tutorials below: